Swiftfoot
- Lycanthrope inhabitant of the Grove
Fil's guidance on this one was 9th leve, single class all LA bought of and a natural lycanthrope. I haven't spent too much time on this, but the idea I have is that the lycans were religiously bound to stay in wolf form during the attack, thus were less effective than they could have been.
Anyway, I figured this one would have some speed-enhancers and otherwise be a melee goon using the hybrid form. I've got him set up like the town-councilman-of-smack ... mixed natty and monk flurry. I assume he's in hybrid form most of the time with his natty attacks already increased.
Now Fil doesn't like the 1-level Barb dip for Pounce - so I didn't do it. The stuff in yellow is completely TBD - but necessary to start. Level 5 could be a simple Fighter 1 ... and the Monk feats don't need to be specified (as in, what variant to take). If he survives, I figure he may go for Fist of the Forest or something similar.
I also don't want to spam out extra natty attacks if it is too cheesy ... gore ... whatever ... just not sure what the reasonable limit is. For now I'm just using Warshaper to increase the existing nattys.
I'm not sure unarmed strike damabe at the bottom is correct. I'm pretty sure Warshaper, Improved Natty Attack and Enlarge all stack for size increases since only one is an actual magical increase to size.
Q1: What should be the full BAB class at 5th level?
Q2: What monk variant should I take (Cobra Strike, etc. or vanilla)
Q3: Is Superior Unarmed Strike really worth it? It basically makes d6s into d8s ... and I'm not sold.
Q4: Lame? Decent enough? Thoughts / feedback?
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12.50
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9.67
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10.33
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130
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Natural Lycanthrope (Human)
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Flaw: Murkey Eyed -> Multiattack
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6.5
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5.67
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3.33
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7
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76
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Flaw: Shaky -> INA bite
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Skill
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Fort
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Ref
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Will
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BAB
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HP
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HD
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Class
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Features
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Feats
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20
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2.50
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2.50
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0.33
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0.75
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8
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d8
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1
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animal - wolf
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Iron Will,+2 WIS
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INA claws, Dash (+5' speed)
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5
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0.50
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0.50
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0.33
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0.75
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8
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d8
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2
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animal - wolf
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Improved Trip
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5
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0.50
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0.50
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0.50
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0.75
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8
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d8
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3
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Monk 1 - overwhelming
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WIS to AC, Power Attack
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INA unarmed strike
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5
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0.50
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0.50
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0.50
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0.75
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8
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d8
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4
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Monk 2 - overwhelming
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evasion, Improved Bull Rush
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5
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0.50
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0.33
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0.33
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1
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12
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d12
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5
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Barbarian 1 - Lion Totem
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pounce, whirling frenzy variant
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5
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0.50
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0.33
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0.33
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0.75
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8
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d8
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6
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Warshaper 1
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morphic weapons, immunities
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Superior Unarmed Strike (Monk 6 - 1d8)
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5
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0.50
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0.33
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0.33
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0.75
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8
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d8
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7
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Warshaper 2
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morphic body str/con +4
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5
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0.50
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0.33
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0.33
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0.75
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8
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d8
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8
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Warshaper 3
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morphic reach
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5
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0.50
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0.33
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0.33
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0.75
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8
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d8
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9
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Warshaper 4
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morphic healing
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Extra Rage
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4
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2 / -2
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36
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buff
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rage
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growth
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PB
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LA
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Base
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Mod
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4th
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8th
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Long
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Short
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Short
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Attr
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Mod
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Werewolf / Lycanthrope
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35800
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Equipment
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10
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STR
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16
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6
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1
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1
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2
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4
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2
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32
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11
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Natural Armor +2
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12000
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Boots of Speed (10 rounds haste)
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6
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CON
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14
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8
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22
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6
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Iron Will
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6
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DEX
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14
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4
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2
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-2
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18
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4
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WIS +2
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4000
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Per Wisdom +2
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2
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INT
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10
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10
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0
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Weapon Focus (bite)
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6000
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Amulet of Mighty Fists
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10
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WIS
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16
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2
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2
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20
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5
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DR 10/silver
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2
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CHA
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10
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10
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0
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Hybrid Form
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4000
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STR +2
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Low-Light Vision
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3000
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Belt of Growth (large size, +2 str -2 dex)
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AC
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Touch
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Flat
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Flat Touch
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Track
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22
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20
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13
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10
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STR +2, CON +4, DEX +4
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4000
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Dex +2
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NA
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2
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2
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Scent
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4
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Armor
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0
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Trip
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100
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Potion of Mage Armor x2 (+4 armor)
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Deflect
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1
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1
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1
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1
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600
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Elixer of Flaming Fists x2 (+ flaming damage)
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-1
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Dex
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4
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4
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Wild Empath
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600
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Tempo Bloodspike x4
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Wis
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5
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5
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Wolf Empathy
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1500
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Potion of Cure Serious x2
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-1
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Size
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2
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Dodge
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Whirling Frenzy 3/day 9 rounds
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Jump
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STR
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13
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11
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Unarmed: 1d8 + INA + Warshaper + Enlarge
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1d8 -> 2d6 -> 3d6 -> 3d8 + STR
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Survival
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WIS
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13
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5
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Bite: 1d6 + INA + Warshaper+ Enlarge
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1d6 -> 1d8-> 2d6 -> 3d6 + STR
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Climb
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STR
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13
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11
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Claw: 1d4 + INA + Warshaper + Enlarge
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1d4 -> 1d6 -> 1d8 -> 2d6 + half STR
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Listen
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WIS
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13
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5
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Balance
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DEX
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5
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4
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Attack - Single
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Bite +7 +1 +9
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17 (3d6+STR+Trip)
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Attack - Flurry / Full
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bab = 7 -2 (flurry) -2 (secondary natty)
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Unarmed 5 / 5 / 0 + 9
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14 (3d8+STR)
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Bite 3+1+9
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14 (3d8+STR)
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Claw 3+9
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9 (3d8+STR)
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Claw 3+9
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13 (3d6+STR)
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12 (2d6+half STR)
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12 (2d6+half STR)
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Amulet +1 attack/damage all attacks
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Haste +1 attack/AC + one extra attack at highest
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Whirling Frenzy +4 STR, +2 AC, +2 reflex, + one extra attack all others -2
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