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Swiftfoot

Page history last edited by ChristopherGroves 16 years, 4 months ago

Swiftfoot 

 - Lycanthrope inhabitant of the Grove 

 

Fil's guidance on this one was 9th leve, single class all LA bought of and a natural lycanthrope.  I haven't spent too much time on this, but the idea I have is that the lycans were religiously bound to stay in wolf form during the attack, thus were less effective than they could have been.

 

Anyway, I figured this one would have some speed-enhancers and otherwise be a melee goon using the hybrid form.  I've got him set up like the town-councilman-of-smack ... mixed natty and monk flurry.  I assume he's in hybrid form most of the time with his natty attacks already increased. 

 

Now Fil doesn't like the 1-level Barb dip for Pounce - so I didn't do it.  The stuff in yellow is completely TBD - but necessary to start.  Level 5 could be a simple Fighter 1 ... and the Monk feats don't need to be specified (as in, what variant to take).  If he survives, I figure he may go for Fist of the Forest or something similar.

 

I also don't want to spam out extra natty attacks if it is too cheesy ... gore ... whatever ... just not sure what the reasonable limit is.  For now I'm just using Warshaper to increase the existing nattys.

 

I'm not sure unarmed strike damabe at the bottom is correct.  I'm pretty sure Warshaper, Improved Natty Attack and Enlarge all stack for size increases since only one is an actual magical increase to size.

 

Q1:  What should be the full BAB class at 5th level?

Q2:  What monk variant should I take (Cobra Strike, etc. or vanilla)

Q3:  Is Superior Unarmed Strike really worth it?  It basically makes d6s into d8s ... and I'm not sold.

Q4:  Lame?  Decent enough?  Thoughts / feedback?

 

 

 

12.50

9.67

10.33

 

 

 

 

130

 

 

Natural Lycanthrope (Human)

Flaw: Murkey Eyed -> Multiattack

 

 

6.5

5.67

3.33

7

 

 

 

76

 

 

 

 

Flaw: Shaky -> INA bite

 

Skill

Fort

Ref

Will

BAB

 

 

 

HP

HD

 

Class

Features

Feats

 

20

2.50

2.50

0.33

0.75

 

 

 

8

d8

1

animal - wolf

Iron Will,+2 WIS

INA claws, Dash (+5' speed)

 

5

0.50

0.50

0.33

0.75

 

 

 

8

d8

2

animal - wolf

Improved Trip

 

 

5

0.50

0.50

0.50

0.75

 

 

 

8

d8

3

Monk 1 - overwhelming

WIS to AC, Power Attack

INA unarmed strike

 

5

0.50

0.50

0.50

0.75

 

 

 

8

d8

4

Monk 2 - overwhelming

evasion, Improved Bull Rush

 

 

5

0.50

0.33

0.33

1

 

 

 

12

d12

5

Barbarian 1 - Lion Totem

pounce, whirling frenzy variant

 

 

5

0.50

0.33

0.33

0.75

 

 

 

8

d8

6

Warshaper 1

morphic weapons, immunities

Superior Unarmed Strike (Monk 6 - 1d8)

 

5

0.50

0.33

0.33

0.75

 

 

 

8

d8

7

Warshaper 2

morphic body str/con +4 

 

 

5

0.50

0.33

0.33

0.75

 

 

 

8

d8

8

Warshaper 3

morphic reach

 

 

5

0.50

0.33

0.33

0.75

 

 

 

8

d8

9

Warshaper 4

morphic healing

Extra Rage

 

 

 

 

 

 

 

4

2 / -2

 

 

 

 

 

 

36

 

 

 

 

 

buff

rage

growth

 

 

 

 

 

 

PB

LA

Base

Mod

4th

8th

Long

Short

Short

Attr

Mod

 

Werewolf / Lycanthrope

35800

Equipment

10

STR

16

6

1

1

2

4

2

32

11

 

Natural Armor +2

12000

Boots of Speed (10 rounds haste)

6

CON

14

8

 

 

 

 

 

22

6

 

Iron Will

 

 

6

DEX

14

4

 

 

2

 

-2

18

4

 

WIS +2

4000

Per Wisdom +2

2

INT

10

 

 

 

 

 

 

10

0

 

Weapon Focus (bite)

6000

Amulet of Mighty Fists

10

WIS

16

2

 

 

2

 

 

20

5

 

DR 10/silver

 

 

2

CHA

10

 

 

 

 

 

 

10

0

 

Hybrid Form

4000

STR +2

 

 

 

 

 

 

 

 

 

 

 

 

Low-Light Vision

3000

Belt of Growth (large size, +2 str -2 dex)

 

 

AC

 

Touch

 

Flat

 

 

Flat Touch

 

 

Track

 

 

 

 

22

 

20

 

13

 

 

10

 

 

STR +2, CON +4, DEX +4

4000

Dex +2

 

NA

2

 

 

 

2

 

 

 

 

 

Scent

 

 

4

Armor

 

 

 

 

0

 

 

 

 

 

Trip

100

Potion of Mage Armor x2 (+4 armor)

 

Deflect

1

 

1

 

1

 

 

1

 

 

 

600

Elixer of Flaming Fists x2 (+ flaming damage)

-1

Dex

4

 

4

 

 

 

 

 

 

 

Wild Empath

600

Tempo Bloodspike x4

 

Wis

5

 

5

 

 

 

 

 

 

 

Wolf Empathy

1500

Potion of Cure Serious x2

-1

Size

 

 

 

 

 

 

 

 

 

 

 

 

 

2

Dodge

 

 

 

 

 

 

 

 

 

 

Whirling Frenzy 3/day 9 rounds

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Jump

STR

13

11

 

 

 

 

 

 

 

Unarmed: 1d8 + INA + Warshaper + Enlarge

1d8 -> 2d6 -> 3d6 -> 3d8 + STR

 

Survival

WIS

13

5

 

 

 

 

 

 

 

Bite: 1d6 + INA + Warshaper+ Enlarge

1d6 -> 1d8-> 2d6 -> 3d6 + STR

 

Climb

STR

13

11

 

 

 

 

 

 

 

Claw: 1d4 + INA + Warshaper + Enlarge

1d4 -> 1d6 -> 1d8 -> 2d6 + half STR

 

Listen

WIS

13

5

 

 

 

 

 

 

 

 

 

 

 

Balance

DEX

5

4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Attack - Single

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bite +7 +1 +9

17 (3d6+STR+Trip)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Attack - Flurry / Full

bab = 7 -2 (flurry) -2 (secondary natty)

 

 

 

 

 

 

 

 

 

 

 

 

Unarmed 5 / 5 / 0 + 9

14 (3d8+STR)

 

 

 

 

 

 

 

 

 

 

 

 

 

Bite 3+1+9

14 (3d8+STR)

 

 

 

 

 

 

 

 

 

 

 

 

 

Claw 3+9

9 (3d8+STR)

 

 

 

 

 

 

 

 

 

 

 

 

 

Claw 3+9

13 (3d6+STR)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

12 (2d6+half STR)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

12 (2d6+half STR)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Amulet +1 attack/damage all attacks

 

 

 

 

 

 

 

 

 

 

 

 

 

Haste +1 attack/AC + one extra attack at highest

 

 

 

 

 

 

 

 

 

 

 

 

 

Whirling Frenzy +4 STR, +2 AC, +2 reflex, + one extra attack all others -2

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