Aurok Strength-of-Many
Ability Spread (36 Point Buy)
Ability |
Cost |
Base |
Racial |
Half-Minotaur |
Dungeonbred |
Magically Engineered |
Level |
Enhancement |
Miscellaneous |
Total |
Modifier |
Strength |
10 |
16 |
8 |
4 |
4 |
6 |
2 |
+4 |
|
44 |
+17 |
Dexterity |
6 |
14 |
4 |
|
|
|
|
+4 |
|
22 |
+6 |
Constitution |
10 |
16 |
4 |
2 |
4 |
6 |
|
+4 |
|
36 |
+13 |
Intelligence |
10 |
16 |
|
-2 |
|
|
|
+4 |
|
18 |
+4 |
Wisdom |
0 |
8 |
4 |
|
|
|
|
+4 |
|
16 |
+3 |
Charisma |
0 |
8 |
|
|
|
|
|
+4 |
|
12 |
+1 |
Levels 1 - 10
|
Track 1 |
Track 2 |
Level |
Fighter |
Fixed |
Flaw |
Warblade |
Psion |
Miscellaneous |
HD |
Fort |
Ref |
Will |
Skills |
BAB |
1 |
Featrogue |
Awhale |
1 |
1 |
|
2 |
|
|
1 |
d8 |
0.33 |
2.5 |
2.5 |
32 |
1 |
2 |
Psion |
Awhale |
|
|
|
|
|
1 |
|
d8 |
0.33 |
0.5 |
0.5 |
2 |
1 |
3 |
Psywar |
Awhale |
1 |
1 |
|
|
|
|
1 |
d8 |
2.5 |
0.5 |
0.5 |
2 |
1 |
4 |
OA Monk |
Fighter |
|
1 |
Power Attack |
|
|
|
|
d10 |
0.5 |
0.5 |
0.5 |
4 |
1 |
5 |
OA Monk |
Warblade |
|
|
Improved Bull Rush |
|
|
|
|
d12 |
0.5 |
0.33 |
0.5 |
4 |
1 |
6 |
Abjurant Champion |
Warblade |
1 |
|
|
|
|
|
|
d12 |
0.5 |
0.33 |
0.5 |
4 |
1 |
7 |
Abjurant Champion |
Warblade |
|
|
|
|
|
|
|
d12 |
0.5 |
0.33 |
0.5 |
4 |
1 |
8 |
Abjurant Champion |
Warblade |
|
|
|
|
|
|
|
d12 |
0.5 |
0.33 |
0.5 |
4 |
1 |
9 |
Abjurant Champion |
Warblade |
1 |
|
|
|
1 |
|
|
d12 |
0.5 |
0.33 |
0.5 |
4 |
1 |
10 |
Blade Dancer |
Elocator |
|
|
Sidestep Charge |
|
|
|
|
d8 |
0.33 |
0.5 |
0.5 |
6 |
1 |
Levels 11 - 20
|
Track 1 |
Track 2 |
Level |
Fighter |
Fixed |
Flaw |
Warblade |
Psion |
Miscellaneous |
HD |
Fort |
Ref |
Will |
Skills |
BAB |
11 |
Jade Phoenix Mage |
Mindbender |
|
|
|
|
|
|
|
d6 |
0.5 |
0.3 |
0.5 |
|
1 |
12 |
Jade Phoenix Mage |
Warforged Juggernaut |
1 |
|
|
|
|
|
|
d12 |
0.5 |
0.3 |
0.33 |
|
1 |
13 |
Jade Phoenix Mage |
Warforged Juggernaut |
|
|
|
|
|
|
|
d12 |
0.5 |
0.3 |
0.33 |
|
1 |
14 |
Jade Phoenix Mage |
Warforged Juggernaut |
|
|
|
|
|
|
|
d12 |
0.5 |
0.3 |
0.33 |
|
1 |
15 |
Jade Phoenix Mage |
Warforged Juggernaut |
1 |
|
|
|
|
|
|
d12 |
0.5 |
0.3 |
0.33 |
|
1 |
16 |
Jade Phoenix Mage |
Abjurant Champion |
|
|
|
|
|
|
|
d10 |
0.5 |
0.3 |
0.5 |
|
1 |
17 |
Jade Phoenix Mage |
Swordsage |
|
|
|
|
|
|
|
d8 |
0.5 |
0.5 |
0.5 |
6 |
1 |
18 |
Jade Phoenix Mage |
Warforged Juggernaut |
1 |
|
|
|
|
|
|
d12 |
0.5 |
0.3 |
0.33 |
|
1 |
19 |
Jade Phoenix Mage |
Maho Bujin |
|
|
|
|
|
|
|
d12 |
0.5 |
0.3 |
0.33 |
|
1 |
20 |
Jade Phoenix Mage |
Featrogue |
|
1 |
|
|
|
|
|
d6 |
0.5 |
0.5 |
0.33 |
|
1 |
Combat Information
Initiative: +6 (+6 Dex Mod)
Size: Large
Speed: 120ft. (base 40ft +10ft Quick +10ft Fleet of Foot +60ft Blade Dancer)
HP: 189 hp (8 + 3d8 + d10 + 5d12 + 120)
AC: 48 (10 base + 13 natural armor + 10 inertial armor + 8 force screen + 6 Dex mod + 3 Wis mod -1 Vulnerable flaw -1 size modifier)
Flatfooted AC: 48
Touch AC: 19
You're Screwed AC: 19
BAB: +10
Grapple Bonus: +31 (+10 BAB +17 Str + 4 Size)
Combat Options
Attack Mode |
BAB |
Strength bonus |
Enhancement |
Total Attack Bonus |
Damage Die |
Str bonus |
Enhancement |
Total Damage Bonus |
Long Arm |
+10 |
+17 |
+1(+4) |
+28(+31) |
2d6 |
+25 |
+1(+4) |
2d6+26(29) |
Horn (primary attack) |
+10 |
+17 |
+0 |
+27 |
1d8 |
+17 |
+0 |
1d8+17 |
Horn (secondary attack) |
+10 |
+17 |
+0 |
+27 |
1d8 |
+8 |
+0 |
1d8+8 |
Unarmed Strike |
+10 |
+17 |
+0 |
+27 |
2d6 |
+17 |
+0 |
2d6+17 |
(Number in parentheses is when the item of metaphysical weapon is used)
Saves
Saves |
Base Save Bonus |
Ability Modifier |
Resistance Bonus |
Total Bonus |
Fortitude |
+6.5 |
+13 |
+3 |
+22.5 (+22) |
Reflex |
+6.16 |
+6 |
+3 |
+15.16 (+15) |
Will |
+7 |
+13 |
+3 |
+23 |
Skills
Skill points: 66 + (2 x 13) = 92 skill points
Skill |
Ranks |
Ability Bonus |
Miscellaneous Bonus |
Total Bonus |
Take 10? |
Balance |
7 |
+6 |
+12 |
+25 |
Yes |
Concentration |
13 |
+13 |
|
+26 |
|
Intimidate |
13 |
+1(+17) |
|
+14(+30) |
|
Jump |
13 |
+17 |
+68 |
+98 |
Yes |
Knowledge (arcana)
|
2 |
+4 |
|
+6 |
|
Knowledge (history)
|
2 |
+4 |
|
+6 |
|
Knowledge (religion
|
2 |
+4 |
|
+6 |
|
Psicraft |
13 |
+4 |
|
+17 |
|
Ride |
1 |
+6 |
|
+7 |
|
Survival |
13 |
+3 |
|
+16 |
|
Tumble |
13 |
+6 |
+12 |
+31 |
Yes |
Class Abilities
(under construction)
Template and Racial Abilities
Anthropomorphic Whale |
Large size, +8 Str +4 Dex +4 Con +4 Wis |
Dungeonbred |
Reduce size by 1 category(modify abilities for reducing size), gain Improved Natural Attack feat for all natural weapons, gain Endurance as bonus feat, +4 Str +4 Con, consume food as though 1 size smaller, +2 racial bonuses to save vs disease or poison |
Half-Minotaur |
Increase size by 1 category (modify abilities for reducing size), increase speed by +10ft, natural AC +2, gain darkvision 60ft, +4 Int checks to escape from mazes, automatically know true north, Scent ability, +4 Str +2 Con -2 Int, +2 racial bonus on Search, Spot and Listen checks, gain Track as bonus feat |
Magically Engineered |
+6 Str, +6 Con, immune to fear effects |
Traits
Aggressive |
(nonfunctional, but sounds cool) |
Quick |
+10ft. speed, -1 hp gained per level |
Flaws
Murky-Eyed |
Reroll miss chance and take worse result |
Vulnerable |
-1 AC |
Feats
Name |
Effect |
Power Attack |
Take a penalty on your attack roll to gain an equal bonus on your damage rolls; double bonus if using two-handed weapon |
Improved Bull Rush |
+4 bonus to opposed bull rush checks; you do not provoke AoOs for bull rushes |
Shock Trooper - Domino Rush |
If you bull rush an opponent into someone else's space, you may make a trip check vs both and neither may trip you in return |
Shock Trooper - Directed Bull Rush |
When bull rushing someone as part of a charge, for every square you force him back, you may move him left or right by 1 square |
Shock Trooper - Reckless Charge |
When taking a -5 or greater PA penalty as part of a charge, you may apply any amount of that penalty to your AC instead of your attack roll. |
Leap Attack |
When you cover > 10ft as part of a jumping charge, double your PA damage |
Knockback |
When you hit a target with a PA penalty of more than -2, you apply the PA damage bonus as a bull rush attempt on your target. |
Expeditious Dodge |
Gain +2 AC when moving more than 40ft in a round |
Mobility |
Gain +4 AC vs AoOs |
Spring Attack |
You may make an attack during a move action; ths movement does not provoke AoOs |
Leadership |
Gain cohort and followers |
Fleet of Foot |
Your base speed increases by 10ft. |
Battle Jump |
When jumping from between 10-30 feet above a target, your attack is considered a double damage charge or a trip attempt at +1 size class |
Combat Manifestation |
+4 to Concentration checks when manifesting powers defensively |
Psicrystal Affinity |
Gain a psicrystal |
Combat Reflexes |
May make 7 attacks of opportunity per round |
Endurance |
+4 on Con checks / Fort saves vs extended periods of exertion, may sleep in light and medium armor without being fatigued |
Steadfast Determination |
Use Con mod instead of Wis mod for Will saves; you do not autofail Fort saves on a 1 |
Sidestep Charge |
+4 AC vs charge attacks, if charging opponent fails to hit you, you may make an AoO |
Track |
Can use Survival to follow tracks |
Improved Natural Attack (all natural weapons) |
All natural weapons are counted as one size larger for dealing damage |
Maneuvers
Initiator Type: Warblade
Initiator Level: 7
Level |
Discipline |
Name |
Type |
Effect |
Readied? |
2 |
Iron Heart |
Wall of Blades |
Counter |
Use result of attack roll or AC to oppose incoming attack; does not function if you are denied Dex bonus to AC vs opponent |
Y |
3 |
Iron Heart |
Iron Heart Surge |
(N/A) |
Instantly end any one spell, effect or condition affecting you with duration > 1 round. Gain +2 morale bonus to attacks until end of next turn |
Y |
1 |
Tiger Claw |
Sudden Leap |
Boost |
Make a Jump check and move that distance |
Y |
3 |
White Raven |
White Raven Tactics |
Boost |
Ally acts on your initiative count -1, regardless of whether he has already acted for the round |
Y |
1 |
Diamond Mind |
Moment of Perfect Mind |
Counter |
Make a Concentration check instead of a Will save |
|
2 |
Diamond Mind |
Emerald Razor |
Strike |
Make a melee attack as a touch attack |
|
1 |
Tiger Claw |
Blood In The Water |
Stance |
Gain +1 to attacks and damage per critical hit you score; effect wears off if you do not score a critical hit within 10 rounds. |
|
3 |
Tiger Claw |
Leaping Dragon Stance |
Stance |
All jumps are considered to be running jumps; gain a +10ft bonus to jump checks while in this stance |
Y |
Powers
Manifester Type: Psychic Warrior
Manifester Level: 1
PP: 6 (base 3 + 3 Wis mod)
Save DC: (1 + power level)
Level |
Name |
Effect |
Manifesting Time |
Range |
Duration |
Area |
Save |
PR |
PP |
1 |
Expansion |
Grow 1 size category, +1 size category for 6 PP, 1 min/level duration for 2 PP |
1 standard action |
Personal |
1 round/level |
You |
No |
No |
1 |
Manifester Type: Psion
Manifester Level: 6
PP: 4 (base 35 + 12 Int mod)
Save DC: (14 + power level)
Level |
Name |
Effect |
Manifesting Time |
Range |
Duration |
Area |
Save |
PR |
PP |
1 |
Deflection Field |
Gain +4 deflection AC bonus for (concentration +1) rounds |
1 swift action |
Personal |
Up to 1 min/level |
You |
No |
No |
1 |
1 |
Force Screen |
Gain +4 shield bonus, +1/4 PP spent |
1 standard action |
Personal |
1 min/level |
You |
No |
No |
1 |
1 |
Inertial Armor |
Gain +4 armor bonus, +1/2 PP spent |
1 standard action |
Personal |
1 hour/level |
You |
No |
No |
1 |
1 |
Defensive Precognition |
Gain +1 insight bonus to AC and saves, +1/3 PP spent |
1 standard action |
Personal |
1 min/level |
You |
No |
No |
1 |
1 |
Offensive Precognition |
Gain +1 insight bonus to attacks, +1/3 PP spent |
1 standard action |
Personal |
1 min/level |
You |
No |
No |
1 |
1 |
Offensive Prescience |
Gain +2 insight bonus to damage, +1/3 PP spent |
1 standard action |
Personal |
1 min/level |
You |
No |
No |
1 |
1 |
Vigor |
Gain 5 temporary HP, +5/PP spent |
1 standard action |
Personal |
1 min/level |
You |
No |
No |
1 |
2 |
Body Adjustment |
Heal 1d12 points of damage, +1d12/PP spent |
1 full round |
Personal |
Instant |
You |
No |
No |
3 |
2 |
Body Purification |
Heal 2 points of ability damage, +1 point healed/PP spent |
1 full round |
Personal |
Instant |
You |
No |
No |
3 |
2 |
Hustle |
Gain a move action |
1 swift action |
Personal |
Instant |
You |
No |
No |
3 |
2 |
Psychoportive Shelter |
Create shelter that holds 8 Large creatures, +1 creature of any size / PP spent |
10 minutes |
N/A |
1 hour/level (D) |
|
No |
No |
3 |
3 |
Solicit Psicrystal |
Psicrystal takes over Concentration power for you |
1 swift action |
Your psicrystal |
1 round/level |
N/A |
No |
No |
5 |
3 |
Telekinetic Thrust |
Throw up to 250lbs of people / objects (maximum no. = ML) using BAB + Int mod |
1 standard action |
100ft + 10ft/level |
Instant |
|
Will Neg |
Yes |
5 |
Comments (6)
NoldorForce said
at 9:33 pm on Mar 28, 2007
In reference to saving throws, you only get the "good save" +2 bonus once.
NoldorForce said
at 11:20 pm on Mar 28, 2007
Once for each save, that is.
Anonymous said
at 7:23 am on Mar 30, 2007
ah! good catch, noldor. We are using fractional saves and BAB... so you only get the +2 at level 1. then it's .33 or .5 for the rest of the carreer.
NoldorForce said
at 10:42 am on Mar 30, 2007
The whole "statting up Zero" thing reminded me of something...there's a feat in Legacy of the Dragons (Malhavoc product) that allows you to pull off a tripping charge, known as Power Leap. Basically, you Jump (as the skill) onto your opponent, making a normal charge attack (works well with pouncing). And then your opponent must make a Strength check against your damage or be prone.
Anonymous said
at 10:55 pm on Mar 30, 2007
Corrected the saves bit, finished powers and maneuvers, should be good to go once I do the other 2 pages up...
Anonymous said
at 1:53 pm on May 15, 2007
Just a note - you lose...6str? and some other stuff due to the LA creatures changes.
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